Delivering HIV information to people through the tools they use.
Virtual Worlds
What are virtual worlds?
A virtual world is a computer-based, simulated environment. You can create a digital representation of yourself, known as an avatar and then interact with other avatars to connect, collaborate, and socialize.
A growing number of educational institutions and non-profits are using virtual worlds to create community, share information, and as training and teaching venues.
You need Internet access to visit a virtual world. Some virtual worlds require you to download software. Some common virtual worlds include Second Life
, Club Penguin
, Habbo
, and Whyville
.
Virtual worlds in response to HIV
- Provide HIV prevention, testing, treatment, and research information.
- Facilitate support groups for people infected and/or affected by HIV.
- Honor people who have died from AIDS-related illnesses.
- Give people an environment to model safe health behaviors which may lead to changes in real-life behaviors.
Examples from the Field
Examples of virtual communities within Second Life
include:
- Karuna Island – HIV/AIDS-specific island that provides information and support for people infected and affected by HIV.