Delivering HIV information to people through the tools they use.


Virtual Worlds

What are virtual worlds?

A virtual world is a computer-based, simulated environment. You can create a digital representation of yourself, known as an avatar and then interact with other avatars to connect, collaborate, and socialize.

A growing number of educational institutions and non-profits are using virtual worlds to create community, share information, and as training and teaching venues.

You need Internet access to visit a virtual world. Some virtual worlds require you to download software. Some common virtual worlds include Second Life Exit Disclaimer, Club Penguin Exit Disclaimer, Habbo Exit Disclaimer, and Whyville Exit Disclaimer.

Virtual worlds in response to HIV

  • Provide HIV prevention, testing, treatment, and research information.
  • Facilitate support groups for people infected and/or affected by HIV.
  • Honor people who have died from AIDS-related illnesses.
  • Give people an environment to model safe health behaviors which may lead to changes in real-life behaviors.

Examples from the Field

Examples of virtual communities within Second Life Exit Disclaimer include:

  • Karuna Island – HIV/AIDS-specific island that provides information and support for people infected and affected by HIV.

Multimedia

World AIDS Day in Second Life

World AIDS Day in Second Life November 11, 2008

We Are Living in a Virtual World: Part 1

We Are Living in a Virtual World June 10, 2008

Second Life (Part 2 of "We Are Living in a Virtual World")

We Are Living in a Virtual World July 1, 2008